The following video is about 10 minutes, which is the type of talks that we want to have at the Big Design Conference.
Key Takeaways
Games have the potential for great storytelling. The gaming systems of today are interactive with all of the visual flare of films--plot, character, action, and so on. Characters can now move through space and time, overcoming great obstacles, which is the primary purpose of any game.Some interesting notes made in the video:
- Well-written games do not usually sell like action games.
- Developers are creating the narratives, which makes storytelling in games poor.
- Writers are usually brought in the last minute to clean up dialogue.
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